Taniko
Creative Artist
0   /   100
Product Design

Grape project

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"The Grape project was created for Winery Zuzul, featuring a unique limited series of various types of liqueur."

 

 "Grapes in the Flow"

"Grapes in the Flow" apart is its captivating liquid simulation. A torrent of crystal-clear water cascades through the grape bunch, invoking a symphony of motion and beauty. The grapes appear to dance in harmony with the fluid, each one surrendering to the liquid's graceful embrace while maintaining their form and vitality. It's a testament to my expertise in fluid dynamics and simulation, where I've achieved a seamless blend of realism and artistic expression.

 

As the liquid gracefully weaves its way through the grape bunch, it transforms into the embodiment of grape liquor. Witness the alchemical magic as it unfolds before your eyes, a tribute to the convergence of art and technology. The physics-based simulation captures every nuance, evoking the sensation of being in the presence of a rare, liquid gem.

As you watch the grape liquor emerge from this exquisite blend of 3D artistry and liquid magic, you'll find yourself transported to a world where creativity knows no bounds.

"Grapes in the Flow" is not just an animation; it's an invitation to immerse yourself in the extraordinary and witness the synergy between imagination and technology.

 

Technical process 

My technical process includes these type of project steps:

Modeling and texture:

I created a high-quality 3D model of grapes using Blender's modeling tools.  I have used a node-based texturing within Blender for grapes and liquid. 

Fluid Simulation Setup:

I set up the fluid simulation in Blender, defining the grapes as obstacles and the liquid as a fluid domain.
Careful tweaking of parameters such as viscosity, resolution, and boundary conditions.

Keyframing and Animation:

I carefully keyframed the animation of the grape bunch, allowing the fluid simulation to dictate their motion.

Lighting and Rendering:

All preview images are rendered with Cycles Render. In this project, I have used HDRI Environment Textures within Blender 

Sound Design:

By combining animation and audio, I aimed to create highlighting the potential of sound to enhance visual storytelling.

It's Time to Act!

application

Modeling

Blender 3.6

ANIMATION   RENDERING

Blender 3.6

VIDEO EDITING

DaVinci Resolve, After Effects

PHOTO EDITING

GIMP, Illustrator

SOUND EFFECTS

DaVinci Resolve