Taniko
Creative Artist
9   /   100
Product
Design

Grape
project

"The
Grape
project
was
created
for
Winery
Zuzul,
featuring
a
unique
limited
series
of
various
types
of
liqueur."

 "Grapes
in
the
Flow"

"Grapes in the Flow" apart is its captivating liquid simulation. A torrent of
crystal-clear water cascades through the grape bunch, invoking a
symphony of motion and beauty. The grapes appear to dance in harmony
with the fluid, each one surrendering to the liquid's graceful embrace while
maintaining their form and vitality. It's a testament to my expertise in fluid
dynamics and simulation, where I've achieved a seamless blend of realism
and artistic expression.

As the liquid gracefully weaves its way through the grape bunch, it
transforms into the embodiment of grape liquor. Witness the alchemical
magic as it unfolds before your eyes, a tribute to the convergence of art
and technology. The physics-based simulation captures every nuance,
evoking the sensation of being in the presence of a rare, liquid gem.

As you watch the grape liquor emerge from this exquisite blend of 3D
artistry and liquid magic, you'll find yourself transported to a world where
creativity knows no bounds.

"Grapes in the Flow" is not just an animation; it's an invitation to immerse
yourself in the extraordinary and witness the synergy between imagination
and technology.

Technical
process 

My technical process includes these type of project steps:

Modeling and texture:

I created a high-quality 3D model of grapes using Blender's modeling
tools. I have used a node-based texturing within Blender for grapes and
liquid.

Fluid Simulation Setup:

I set up the fluid simulation in Blender, defining the grapes as obstacles
and the liquid as a fluid domain.
Careful tweaking of parameters such as viscosity, resolution, and
boundary conditions.

Keyframing and Animation:

I carefully keyframed the animation of the grape bunch, allowing the fluid
simulation to dictate their motion.

Lighting and Rendering:

All preview images are rendered with Cycles Render. In this project, I have
used HDRI Environment Textures within Blender

Sound Design:

By combining animation and audio, I aimed to create highlighting the
potential of sound to enhance visual storytelling.

It's
Time
to
Act!

application

Modeling

Blender 3.6

ANIMATION 
 RENDERING

Blender 3.6

VIDEO
EDITING

DaVinci Resolve, After Effects

PHOTO
EDITING

GIMP, Illustrator

SOUND
EFFECTS

DaVinci Resolve