My technical process includes these type of project steps:
Cherry Modeling and texture:
Before diving into the simulation, I meticulously crafted high-quality realistic 3D models of the cherries. To achieve this, I have used power of node-based texturing within Blender, Equally crucial was the creation of individual water droplets that adorned the cherries.
Physics Setup:
I meticulously configured the rigid body simulation parameters for each cherry, considering factors such as mass, friction, and bounce. This step was crucial in achieving lifelike interactions as the cherries collided and tumbled.
Keyframe Animation:
While rigid body simulations handle most of the dynamic motion, I used keyframe animation for certain aspects, such as initial placement and fine-tuning. This allowed me to guide the cherries' movements
Lighting and Rendering:
All preview images are rendered with Cycles Render. In this project, I harnessed the power of HDRI Environment Textures within Blender to achieve the highest level of realism in my animation
Sound Design
To engage the audience further, I added sound effects that synchronized with the cherries' movements. The soothing sound of dewdrops falling or colliding with the cherries complemented the visual spectacle.