Taniko
Creative Artist
0   /   100
Product Design

Cherry project

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"The Cherry project was created for Winery Zuzul, featuring a unique limited series of various types of liqueur."

 

'Cherry Rain Waltz' 

In this project, I embarked on a creative journey to bring life to cherries using the powerful tool of rigid body simulation. Viewers can witness the cherries' ethereal dance, accented by the shimmering allure of dewdrops, all brought to life through the artistry of rigid body and called it "Cherry Rain Waltz

This animation isn't just a visual spectacle; it's a celebration of cherry liquor. The cherries' dance embodies the spirit of this delightful drink, showcasing the essence of its flavor and the joy it brings.

Every single cherry within this project is meticulously crafted, each detail carefully considered and modeled with the utmost precision. Their intricate textures and vibrant colors are a product of rigorous research and development, ensuring that they are as lifelike as they are visually captivating.

The rain itself is a character in this story. Crafting the raindrops, with their individual trajectories, reflections, and refractions, was a technical challenge that pushed the boundaries of realism.

Cherry Rain Waltz' is a testament to the technical prowess underlying every frame. From the intricate modeling and texturing to the fluid dynamics of the rain, this project demonstrates my dedication to pushing the boundaries of 3D artistry.

Technical process 

My technical process includes these type of project steps:

 Cherry Modeling and texture:
Before diving into the simulation, I meticulously crafted high-quality realistic 3D models of the cherries. To achieve this, I have used power of node-based texturing within Blender,  Equally crucial was the creation of individual water droplets that adorned the cherries. 

Physics Setup:
I meticulously configured the rigid body simulation parameters for each cherry, considering factors such as mass, friction, and bounce. This step was crucial in achieving lifelike interactions as the cherries collided and tumbled. 

Keyframe Animation:
While rigid body simulations handle most of the dynamic motion, I used keyframe animation for certain aspects, such as initial placement and fine-tuning. This allowed me to guide the cherries' movements 

Lighting and Rendering:

All preview images are rendered with Cycles Render. In this project, I harnessed the power of HDRI Environment Textures within Blender to achieve the highest level of realism in my animation

Sound Design 
To engage the audience further, I added sound effects that synchronized with the cherries' movements. The soothing sound of dewdrops falling or colliding with the cherries complemented the visual spectacle.

It's Time to Act!

Application

Modeling

Blender 3.6

ANIMATION   RENDERING

Blender 3.6

VIDEO EDITING

DaVinci Resolve, After Effects

PHOTO EDITING

GIMP, Illustrator

SOUND EFFECTS

DaVinci Resolve